Download my resume.
Tel. 315-383-6119
8504 Willis Avenue apt. 33
Panorama City, CA 91402
Email: pthomsen1@gmail.com
[Experience]
2K Games West (2009-2010) (2012-2013)
QA Tester
– Performed daily functionality tests for PC, PS3, and Xbox 360 builds. Titles includes: Borderlands, Bioshock 2, and Bioshock: Infinite.
– Experience working in a small, specialized group to perform PC compatibility and network connectivity during multiplayer games.
[Skills]
Create vivid, imaginative environmental assets and prepare them for use in the Unreal and Unity game engines. Once in engine, I can use Unreal’s Kismet to create and manage events, objectives, spawn NPCs, and optimize the streaming of map levels.
Maya – Mudbox – Zbrush 4R4 – Unreal Development Kit – Unity – Photoshop (CS5) – Nuke – After Effects – Premiere Pro – Davinci Resolve Lite – Final Cut – Mental Ray – Pixar Renderman
Perforce – Jira – Test Track Pro – Fogbugz
[Education]
Syracuse University (2010-2012)
College of Visual and Performing Arts – BFA Computer Art
Graduated magna cum laude with a 3.75 GPA
Siena College – Albany, NY (2004-2008)
BA English
Graduated with Honors
[Objectives]
Combining my life-long passion for creative storytelling with 3D modeling and game design, I craft environments which provide audiences with interesting spaces to complement and enhance their overall experience.
I am an intensely determined individual, self-taught in game development toolkits like the Unreal Development Kit and the Unity game engine, and know what is required to produce quality work on a deadline both individually as well as on a team.
[References]
References available upon request.